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Maybe it would involve modifying the already loaded sim code. The fact that they haven't done anything about them makes me think it's just a lot of work to make it satisfactory. However, if sims already have their code to be too simple, it might be an issue where the game can't tell them to go to either B or C, they are just commanded to go to the one that would ideally get you to D the fastest. To do it dynamically would probably involve a lot of processing power, as that means that sims would recalculate a path much more often, like on every node, but if it's done at the start of the journey (so point A), it's less taxing, as all the code has to do is do a simple comparison between two paths traffic amounts (which we can already see with traffic view, sorta). It may just be the way that people (henceforth sims) are structured being a little too basic, but I'm assuming that if a sim wants to get from point A to point D, and all possible options are paths B and C, then based on how much traffic B or C have (so like a debuff, if you will) they can choose one or the other.
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